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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UNavMovementComponent
- UNavMovementComponent::IsFalling()
- UCharacterMovementComponent::IsFalling()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
Include | #include "GameFramework/NavMovementComponent.h" |
virtual bool IsFalling&40;&41; const
Remarks
Returns true if currently falling (not flying, in a non-fluid volume, and not on the ground)