Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::IsCrouching()
- UCharacterMovementComponent::IsCrouching()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
UFUNCTION (BlueprintCallable, Category="AI|Components|NavMovement")
virtual bool IsCrouching() const
Remarks
Returns true if currently crouching