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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::GetPathFollowingBrakingDistance()
- UCharacterMovementComponent::GetPathFollowingBrakingDistance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp |
virtual float GetPathFollowingBrakingDistance
&40;
float MaxSpeed
&41; const
Remarks
Returns braking distance for acceleration driven path following