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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- INavMovementInterface::GetLocation()
- UNavMovementComponent::GetLocation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
virtual FVector GetLocation() const
Remarks
Returns location of controlled actor - meaning center of collision bounding box