Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::GetActorFeetLocation()
- UCharacterMovementComponent::GetActorFeetLocation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
virtual FVector GetActorFeetLocation() const
Remarks
Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box