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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UNavMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
Include | #include "GameFramework/NavMovementComponent.h" |
virtual FVector GetActorFeetLocation&40;&41; const
Remarks
Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box