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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UNavMovementComponent
- UNavMovementComponent::CanStopPathFollowing()
- UCharacterMovementComponent::CanStopPathFollowing()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementComponent.h |
| Include | #include "GameFramework/NavMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/NavMovementComponent.cpp |
virtual bool CanStopPathFollowing&40;&41; const
Remarks
Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)