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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UMovementComponent
Syntax
uint8 bAutoUpdateTickRegistration: 1
Remarks
If true, whenever the updated component is changed, this component will enable or disable its tick dependent on whether it has something to update. This will NOT enable tick at startup if bAutoActivate is false, because presumably you have a good reason for not wanting it to start ticking initially.