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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=MovementComponent)
uint8 bAutoRegisterPhysicsVolumeUpdates: 1
Remarks
If true, then applies the value of bComponentShouldUpdatePhysicsVolume to the UpdatedComponent. If false, will not change bShouldUpdatePhysicsVolume on the UpdatedComponent at all.