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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
Syntax
UPROPERTY (BlueprintReadOnly, Transient, DuplicateTransient, Category=MovementComponent)
TObjectPtr < UPrimitiveComponent > UpdatedPrimitive
Remarks
UpdatedComponent, cast as a UPrimitiveComponent. May be invalid if UpdatedComponent was null or not a UPrimitiveComponent.