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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include | #include "GameFramework/MovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void UpdateComponentVelocity&40;&41;
Remarks
Update ComponentVelocity of UpdatedComponent. This needs to be called by derived classes at the end of an update whenever Velocity has changed.