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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
- UMovementComponent::TwoWallAdjust()
- UCharacterMovementComponent::TwoWallAdjust()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void TwoWallAdjust
&40;
FVector & Delta,
const FHitResult & Hit,
const FVector & OldHitNormal
&41; const
Remarks
Compute a movement direction when contacting two surfaces. Result in Delta that is the direction to move when contacting two surfaces.
Parameters
| Name | Description |
|---|---|
| Delta | [In] Amount of move attempted before impact. [Out] Computed adjustment based on impacts. |
| Hit | Impact from last attempted move |
| OldHitNormal | Normal of impact before last attempted move |