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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
- UMovementComponent::StopMovementImmediately()
- UInterpToMovementComponent::StopMovementImmediately()
- UNavMovementComponent::StopMovementImmediately()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|Movement")
virtual void StopMovementImmediately()
Remarks
Stops movement immediately (zeroes velocity, usually zeros acceleration for components with acceleration).