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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual bool ShouldSkipUpdate
&40;
float DeltaTime
&41; const
Remarks
Possibly skip update if moved component is not rendered or can't move.
Parameters
| Name | Description |
|---|---|
| DeltaTime |