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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
- UMovementComponent::SetUpdatedComponent()
- UCharacterMovementComponent::SetUpdatedComponent()
- UPawnMovementComponent::SetUpdatedComponent()
- UCharacterMovementComponent::SetUpdatedComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include | #include "GameFramework/MovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Movement")
virtual void SetUpdatedComponent
(
USceneComponent * NewUpdatedComponent
)
Remarks
Assign the component we move and update.