Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Movement|Planar")
virtual void SetPlaneConstraintFromVectors
(
FVector Forward,
FVector Up
)
Remarks
Uses the Forward and Up vectors to compute the plane that constrains movement, enforced if the plane constraint is enabled.