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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
- UObject::PostEditChangeProperty()
- UActorComponent::PostEditChangeProperty()
- UMovementComponent::PostEditChangeProperty()
- UInterpToMovementComponent::PostEditChangeProperty()
- UChaosWheeledVehicleMovementComponent::PostEditChangeProperty()
- UChaosVehicleMovementComponent::PostEditChangeProperty()
- UChaosWheeledVehicleMovementComponent::PostEditChangeProperty()
- UCharacterMovementComponent::PostEditChangeProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void PostEditChangeProperty
&40;
FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
| Name | Description |
|---|---|
| PropertyThatChanged | the property that was modified |