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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=PlanarMovement,
Meta=(editcondition=bConstrainToPlane))
FVector PlaneConstraintOrigin
Remarks
The origin of the plane that constrains movement, if plane constraint is enabled. This defines the behavior of snapping a position to the plane, such as by SnapUpdatedComponentToPlane().