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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual bool OverlapTest
&40;
const FVector & Location,
const FQuat & RotationQuat,
const ECollisionChannel CollisionChannel,
const FCollisionShape & CollisionShape,
const AActor &42; IgnoreActor
&41; const
Remarks
Return true if the given collision shape overlaps other geometry at the given location and rotation. The collision params are set by InitCollisionParams().