Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void InitCollisionParams
&40;
FCollisionQueryParams & OutParams,
FCollisionResponseParams & OutResponseParam
&41; const
Remarks
Initialize collision params appropriately based on our collision settings. Use this before any Line, Overlap, or Sweep tests.