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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
const FVector & GetPlaneConstraintOrigin&40;&41; const
Remarks
Get the plane constraint origin. This defines the behavior of snapping a position to the plane, such as by SnapUpdatedComponentToPlane(). The origin of the plane that constrains movement, if the plane constraint is enabled.