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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UMovementComponent
- UMovementComponent::GetMaxSpeed()
- UCharacterMovementComponent::GetMaxSpeed()
- UFloatingPawnMovement::GetMaxSpeed()
- UProjectileMovementComponent::GetMaxSpeed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include | #include "GameFramework/MovementComponent.h" |
UFUNCTION (BlueprintCallable, Category="Components|Movement")
virtual float GetMaxSpeed() const
Remarks
Returns maximum speed of component in current movement mode.