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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalPlayerSaveGame
Syntax
int32 SavedDataVersion
Remarks
The value of GetLatestDataVersion when this was last saved. Subclasses can override GetLatestDataVersion and then handle fixups in HandlePostLoad. This defaults to 0 so old save games that didn't previously subclass ULocalPlayerSaveGame will have 0 instead of the invalid version.