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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalPlayerSaveGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h |
| Include | #include "GameFramework/SaveGame.h" |
UFUNCTION (BlueprintImplementableEvent, Category="SaveGame|LocalPlayer")
void OnPostLoad()
Remarks
Blueprint event called after loading, is not called for newly created saves