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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalPlayerSaveGame
| Type | Name | Description | |
|---|---|---|---|
| ULocalPlayerSaveGame * | LoadOrCreateSaveGameForLocalPlayer
(
TSubclassOf< ULocalPlayerSaveGame > SaveGameClass, |
Synchronously loads a save game object in the specified slot for the local player, stalling the main thread until it completes. | |
| ULocalPlayerSaveGame * | LoadOrCreateSaveGameForLocalPlayer
(
TSubclassOf< ULocalPlayerSaveGame > SaveGameClass, |
Native version of above function, this takes a ULocalPlayer because you can have a local player before a player controller. |