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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalPlayerSaveGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h |
| Include | #include "GameFramework/SaveGame.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SaveGame.cpp |
virtual void InitializeSaveGame
(
const ULocalPlayer * LocalPlayer,
FString InSlotName,
bool bWasLoaded
)
Remarks
Initializes this save after either loading or initial creation, automatically called by load/create functions above