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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalPlayerSaveGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h |
| Include | #include "GameFramework/SaveGame.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SaveGame.cpp |
virtual bool AsyncSaveGameToSlotForLocalPlayer&40;&41;
Remarks
Asynchronously save to the slot and user index. This will return true if the save was requested, and errors should be handled by the HandlePostSave function after the save succeeds or fails