Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULightWeightInstanceBlueprintFunctionLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h |
| Include | #include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" |
Syntax
class ULightWeightInstanceBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| FActorInstanceHandle | ConvertActorToLightWeightInstance
(
AActor* Actor |
Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise. | |
| FActorInstanceHandle | CreateNewLightWeightInstance
(
UClass* ActorClass, |
Returns a handle to a new light weight instance that represents an object of type ActorClass. |