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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULightWeightInstanceBlueprintFun-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h |
| Include | #include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Light Weight Instance")
static FActorInstanceHandle CreateNewLightWeightInstance
(
UClass * ActorClass,
FTransform Transform,
UDataLayerInstance * Layer,
UWorld * World
)
Remarks
Returns a handle to a new light weight instance that represents an object of type ActorClass.