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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Input")
uint8 bEnableMotionControls: 1
Remarks
If set to false, then the player controller's InputMotion function will never be called. This will effectively disable any motion input (tilt, rotation, acceleration, etc) on the GameViewportClient.
See Also
GameViewportClient::InputMotion