Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputSettings
- UObject::PostReloadConfig()
- UInputSettings::PostReloadConfig()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
virtual void PostReloadConfig
&40;
class FProperty &42; PropertyThatWasLoaded
&41;
Remarks
Called from ReloadConfig after the object has reloaded its configuration data.