Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
static const TArray< FName > & GetAllActionAndAxisNames&40;&41;
Remarks
Returns all known legacy action and axis names that is useful for properties that you want a drop down selection of the available names on a UPROPERTY i.e.
meta=(GetOptions="Engine.InputSettings.GetAllActionAndAxisNames")