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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
UFUNCTION (BlueprintPure, Category=Settings)
void GetActionMappingByName
(
const FName InActionName,
TArray < FInputActionKeyMapping > & OutMappings
) const