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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UInputSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
Include | #include "GameFramework/InputSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
void ForceRebuildKeymaps&40;&41;
Remarks
When changes are made to the default mappings, push those changes out to PlayerInput key maps