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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UInputSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
Include | #include "GameFramework/InputSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
bool DoesSpeechExist
&40;
const FName InSpeechName
&41;
Remarks
Finds unique speech name based on existing speech names
Finds unique axis name based on existing action names