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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputSettings > API/Runtime/Engine/GameFramework/UInputSettings/AddAxisMapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
void AddAxisMapping
(
const FInputAxisKeyMapping & KeyMapping,
bool bForceRebuildKeymaps
)
Remarks
Programmatically add an axis mapping to the project defaults