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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputPlatformSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
UFUNCTION ()
static const TArray < FName > & GetAllHardwareDeviceNames()
Remarks
Returns an array of Hardware device names from every registered platform ini. For use in the editor so that you can get a list of all known input devices and make device-specific options. For example, you can map any data type to a specific input device
TMap
and the editor will make a nice drop down for you with all the current options that are in the settings.