Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerVibrationProp-
- UInputDeviceProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerEffect::GetInternalDeviceProperty()
- UInputDeviceTriggerVibrationProperty::GetInternalDeviceProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual FInputDeviceProperty * GetInternalDeviceProperty()
Remarks
Gets a pointer to the current input device property that the IInputInterface can use.