Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerVibrationProp-
- UInputDeviceProperty::EvaluateDeviceProperty_Implementation()
- UInputDeviceTriggerVibrationProperty::EvaluateDeviceProperty_Implementation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual void EvaluateDeviceProperty_Implementation
(
const FPlatformUserId PlatformUser,
const FInputDeviceId DeviceId,
const float DeltaTime,
const float Duration
)
Remarks
Native C++ implementation of EvaluateDeviceProperty.
Override this to alter your device property in native code.