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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerVibrationProp-
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="Trigger",
Meta=(GetOptions="Engine.InputPlatformSettings.GetAllHardwareDeviceNames"))
TMap < FName , FDeviceTriggerTriggerVibrationData > DeviceOverrideData
Remarks
A map of device specific color data. If no overrides are specified, the Default hardware data will be used