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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
- FTickableObjectBase::Tick()
- UInputDeviceSubsystem::Tick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Remarks
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
Parameters
| Name | Description |
|---|---|
| DeltaTime | Game time passed since the last call. |