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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
void OnPrePIEStarted
(
bool bSimulating
)
Remarks
Callbacks for when PIE is started/stopped. We will likely want to pause/resume input device properties when this happens, or just remove all active properties when PIE stops. This will make designer iteration a little easier