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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
- FTickableGameObject::GetTickableGameObjectWorld()
- UInputDeviceSubsystem::GetTickableGameObjectWorld()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
virtual UWorld * GetTickableGameObjectWorld() const
Remarks
Used to determine the specific world this object is associated with. If this returns a valid world it will tick during that world's level tick. If this returns null, it will tick during the general engine tick after all world ticks. the world this object is associated with, or nullptr