Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Input Devices",
Meta=(ReturnDisplayName="Latest Device Id"))
FInputDeviceId GetMostRecentlyUsedInputDeviceId
(
const FPlatformUserId InUserId
) const
Remarks
Returns the most recently used FInputDeviceId for the given platform user id.
This will be INPUTDEVICEID_NONE if there is no known device for the given user.