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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceSubsystem.cpp |
UInputDeviceProperty &42; GetActiveDeviceProperty
&40;
const FInputDevicePropertyHandle Handle
&41; const
Remarks
Returns a pointer to the active input device property with the given handle. Returns null if the property doesn't exist