Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceSubsystem.h |
| Include | #include "GameFramework/InputDeviceSubsystem.h" |
Syntax
struct FLatestInputDeviceData
Remarks
Data store about the input device that was most recently used by a specific FPlatformUserId
Variables
| Type | Name | Description | |
|---|---|---|---|
| FHardwareDeviceIdentifier | HardwareDeviceId | The latest hardware device ID for the input device last used by the platform user. | |
| FInputDeviceId | LatestDeviceId | The input device ID of the latest device used |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FLatestInputDeviceData& Other |