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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
Syntax
UPROPERTY (VisibleAnywhere, BlueprintReadWrite, Category="Info")
float PropertyDuration
Remarks
The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.
A duration of 0 means that the device property will be treated as a "One Shot" effect, being applied once before being removed by the Input Device Subsystem.