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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
- UObject::PostEditChangeChainProperty()
- UInputDeviceProperty::PostEditChangeChainProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent & PropertyChangedEvent
)
Remarks
Post edit change property to update the duration if there are any dynamic options like for curves.