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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
- UInputDeviceProperty::GetInternalDeviceProperty()
- UColorInputDeviceCurveProperty::GetInternalDeviceProperty()
- UColorInputDeviceProperty::GetInternalDeviceProperty()
- UInputDeviceAudioBasedVibrationProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerEffect::GetInternalDeviceProperty()
- UInputDeviceTriggerFeedbackProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerResistanceProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerVibrationProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerFeedbackProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerResistanceProperty::GetInternalDeviceProperty()
- UInputDeviceTriggerVibrationProperty::GetInternalDeviceProperty()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
virtual FInputDeviceProperty * GetInternalDeviceProperty()
Remarks
Gets a pointer to the current input device property that the IInputInterface can use.