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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
template<class TDataLayout>
const TDataLayout * GetDeviceSpecificData
(
const FPlatformUserId UserId,
const FInputDeviceId DeviceId,
const TMap < FName , TDataLayout > & InMap
) const
Remarks
Returns the device specific data for the given platform user. Returns the default data if none are given